

Works well if you want to play in resolutions above 1080p. (double performance with 2 R9 290 at 4K, no AA). Just set everything as you wish and in exclusive fullscreen mode, then for testing I suggest removing the 60 FPS cap as explained in the PC GAMING WIKI. Improved scaling, occasional minor microstutter (1080p)ĭefault mode" set in crossfire mode in game profile The game may crash frequently when using Mantle and Crossfire at the same time, no issues using DirectX rendererįan continuation is called Skylords Reborn Note: this game is very heavily CPU-dependent by means of IPC and multi-core performance. TAA +post processing above medium cause crossfire issues. Using AFR mode for Crossfire and capping framerate to monitor's refresh rate can smooth out performance. Tested with RX480's, able to achieve over 1p in some parts.

Game is very CPU intensive, Low render distance caused by the engine, fixed in Win 10 Poor use of 6990m CF (erratic use, from 50% to 100% - 20 fps in towns on ultra settings) - the 2nd card was barely used until overclocked with AMD Overdrive Unstable use of 6990m CF (30 fps in towns on ultra settings) Rather noticeable graphical bugs and glitches present on DX12 mode, not exclusive to multi GPU Game stayed CPU bound regardless of settings, performance improvement was minor. Tested with two RX470 at 1920*1080.Create a profile and select 1X1 Optimized mode, I get average 144 FPS With all settings at low or off, except for the view distance at max. If some still exists, try lowering reflection detail. Create a profile and select AFR friendly mode, also activate V-SYNC, it gets rid of some flickering. Use "optimize 1X1" CROSSFIREX option, never use VSync in game options, maybe not use anti aliasing in game.Įngine suffers from heavy aliasing, saw-toothing and shimmering issues. Offer a complete list of video games that support AMD Crossfire.

A detailed analysis and a screenshot of the measurement is available in the linked review. Devices listed with a "0" did not show big brightness fluctuations in our measurements. Some devices do not use PWM at all, but still showed a measurable brightness flickering during our review (e. We use the following table to show the measured frequency of the flickering. These users should look at the individual reviews and look out for completly flat lines in our measurements as small brightness changes may lead to sore eyes, headache. Beware, there are even reports from readers that suffer from frequencies above 10k Hz. More than 500 Hz are generally not an issue, but there seem to be many users with problems below 250 Hz. These problems might not even be obvious.

Sensitive users may see this flickering below a certain frequency and get tired eyes or headaches. PWM is short for pulse-width modulation and describes a flickering of the background illumination to reduce the luminance.
